
Amanda Chan
Just The Tip... Short Bus Syndicate
41
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Posted - 2015.07.31 13:49:02 -
[1] - Quote
Drackony Alienteen wrote:I am currently using a Vexor (not the Navy one) for Level 2 Security missions in Gallente space. Solely for PVE so could you tell me what you think of my ship fitting please and give suggestions? I will reply with current skills and skills in training after this.
[Vexor, Vexor] Magnetic Field Stabilizer I - Decent but you get bigger bonuses to your damage with another Drone Damage Amplifier Magnetometric Backup Array I - Situational, if you are fighting Gurista pirates that jam. I'd probably put another Drone Damage Amplifier Drone Damage Amplifier I - Excellent Damage Control I - A crutch but if you feel you might lose your ship, having resistance in your squishy hull is not a bad thing. I'd probably go with another Drone Damage Amplifier though Type-D Restrained Overdrive Injector - Nice for speeding around. Will help you get to objectives/closer to your targets quicker.
10MN Y-S8 Compact Afterburner - Excellent. Helps you speed tank and get places Medium Shield Extender I - Straight buffer fit for level 2s is fine. 3s you will want to put on some resists against the rats you're fighting Medium Shield Extender I Medium Shield Extender I
200mm Railgun I - Optional, I'd instead look into getting a Drone Link Augmentor to increase you're drone control range 200mm Railgun I 200mm Railgun I 200mm Railgun I
Medium Hybrid Collision Accelerator I - It works, but I'd probably look into getting getting shield purger rigs to help your shields recharge faster or some shield resist rigs.
Infiltrator I x6 Valkyrie I x6
Antimatter Charge M x4004
You'll note a lot of my suggestions are toward more dps, specifically drone dps since you get a bigger bonus. There's always a balance between dps/tank. Dead rats deal no damage but dead ship deals no damage either. As you move on into the BattleCruiser and Battleship hull. I suggest skilling into using a Microjump drive. Then when you dive in with a new ship, equip it. It's your get out of jail free card.
Once you have a handle on the incoming damage you're taking, you can take it off and use something else. But you'll find later on that rats will "scram" i.e warp disrupt you so you can't warp out. The Microjump drive will allow you to go 100 km in the direction you're traveling and book it, regardless if you're warp disrupted or not.
Jonah Gravenstein wrote: Gallente are normally armour tanked ships, most of them are bonused for it. Amarr are normally armour tanked ships, most are bonused for it. Minmatar are a mixture of armour and shield tanked ships, but not at the same time on the same ship (This is dual tanking, I've done it, bad idea Oops) Caldari are normally shield tanked ships, most of them are bonused for it.
I'd like to add to this with the following. If you want max dps, you shield tank your ship. You may have to make it shiny(read: expensive) but for max dps, you go shields. Now for a starting player, I would stick with hull bonuses until you have a better idea. Down the road, you'll find most PvE ships are shield tanked for dps even if their slot layout favors armor tank.(Vindicator, Myrmidon, Brutix, Nightmare, etc. etc. etc.) You may have noticed a trend that a lot of Gallente ships in the list are shield tanked even though that race is primarily armor tanked.
Also pro tip: You can fit/use rigs that you don't have the skills for. The penalty is that you get max drawback. |